GETTING REAL WITH UNREAL V1.0
Getting Real with Unreal V1.0 is a one-day intensive course that will teach participants how to use Epic Games UNREAL ENGINE 4. “Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.” This intensive course will explore the power of this video game development tool in the realm of architectural design. Participants will learn how to import their 3D models into the Unreal Engine environment and set them up for amazing renderings and animations. We will also introduce Unreal Engine’s capabilities to create video game like playable walk-throughs of 3D models and environments and the possibilities of virtual reality explorations. Getting Real with Unreal V1.0 is included in the Dynamic Mutations V3.0 workshop but can be taken separately if desired.
WHAT YOU WILL LEARN
- Unreal Engine user interface
- Importing 3D models into the Unreal Engine
- Assigning materials
- Setting up scenes and environments
- Visual effects
- Playable walk-throughs
- Virtual reality
*Some topics will be explored more extensively than others depending on the pace of the course. We will focus more heavily on the rendering and animation aspects of Unreal Engine.
Each Participant should provide their own computer with the following software installed. If you do not have a software, trial versions can be found on each software company’s website. We will send participants links to the required software, trials, and plug-ins for download. Please have the software installed prior to workshop start. If you have issues installing software, we may be able to help you during the workshop.
- Epic Games Unreal Engine 4
Getting Real with Unreal V1.0 will take place on 31 July, 2016.
Getting Real with Unreal V1.0 is included in but may be taken separately from:
Daily meetings will take place from 9:30 to 18:00 at Union of Architects, 11 Krakra Str, Sofia, Bulgaria.
All participants who complete the intensive course will receive a certificate of completion.
For attending this intensive course there is no previous software experience required.
Participants need to bring their own laptops or workstations.
Drinks and lunch snacks are provided.
Please note that places are very limited on a first pay first serve basis!
ZBrush and Unreal Engine Expert
Texas A&M University
Chris recently graduated Texas A&M University, Department of Environmental Design, specializing in a multiplicity of digital mediums, towards the fabrication of progressive architectural designs. Chris was the lead designer at Xuberance from 2013-2015. He has also worked as an intern for Sotamaa, Helsinki, Finland. He was involved in the production and research of advanced 3d-printing techniques, which focused on multi-color texturing in digital fabrication, the resulting work being published during the Tallinn Architecture Biennial in September of 2013. Chris was instructor for Xuberance Workshop Asia-Tour 2014 “Digital Sculpturism” as well as for Tsinghua Architecture Summer School Parametric Design Workshop 2014 & Tongji Summer School 2014. He has also instructed workshops in digital design worldwide, including Xuberance “Drift and Dreams” in Vienna and Amsterdam, and a ZBrush workshop in Brno, Czech Republic sponsored by 3D-Dreaming and FlyingArchitecture. In 2015, Chris worked as a concept designer and technical consultant for Gianni Ranaulo Design (GRD), specializing in Unreal Engine VR and developing techniques for architectural visualization using the Oculus Rift.